AI Insights · Timothy · December 2021
Top Down Games Performance on Android in Italy Q4 2021
Discover the performance trends of the top 5 Top Down Games on Android in Italy during Q4 2021, including insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Top Down Games on Android in Italy showed varied performance trends. Here's a closer look at the weekly downloads, revenue, and active user metrics for each game:
Clash Royale from Supercell experienced fluctuating weekly revenue, starting at approximately $171K and peaking at around $173K in early November before declining to about $74K by the end of December. Weekly downloads saw a similar trend, beginning with close to 34K, peaking at nearly 40K in late October, and dropping to around 15K by the end of the quarter. Active users started at approximately 3.6M, peaked at over 4M in early November, and then declined to around 3.1M by the end of December.
Brawl Stars, also from Supercell, showed a notable revenue increase towards the end of the quarter, reaching approximately $157K in late December. Weekly downloads fluctuated throughout the quarter, starting at around 24K, dipping to about 12K in late November, and rising again to over 22K by the end of December. Active users peaked at over 1M in late October and mid-December, with a low of around 907K in early December.
Scopa - Italian Card Game by Whatwapp Entertainment maintained consistent revenue, ranging from approximately $48K to $61K over the quarter. Weekly downloads varied, starting at around 11K, peaking at over 21K by the end of December. Active users showed a gradual increase from around 88K at the start to over 102K by the end of the year.
RallyAces Poker from Outerdawn Limited had steady weekly revenue, peaking at approximately $47K in mid-December. Weekly downloads started at around 2K, peaked at 5.8K in late December. Active users grew from around 7.2K to over 10K by the end of the quarter.
Governor of Poker 3 - Holdem by Playtika saw a revenue range from approximately $29K to $41K throughout the quarter. Weekly downloads started at around 1.5K, peaking at over 3K in late December. Active users showed a slight fluctuation, starting at around 44K and ending the quarter with over 46K.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower's website.